Improve Project methods to enable/disable modules
|Assignee:||Jean-Baptiste Barth||% Done:|
Enabling or disabling modules is not so easy now. It could be really useful when writing tests, doing modifications for many projects in a "script/console" (or "runner"), and of course in plugins. If nobody has an objection, I'm working it.
#2 Updated by Jean-Baptiste Barth over 7 years ago
I was thinking about something a bit simpler to enable/disable module one by one. See proposal attached, tell me what you think.
#3 Updated by Jean-Philippe Lang over 7 years ago
#disable_module! would destroy any object that is given as argument, safer version attached.
#4 Updated by Jean-Baptiste Barth about 7 years ago
- Status changed from New to Closed
- Target version set to 1.2.1
- % Done changed from 0 to 100
Thanks for your answer, didn't see it before, sorry...
r5265 removed the need to use it in
Project#enabled_module_names=, but I think these methods could be very useful in a shared hosting environment or in plugins. So I adapted the patch for current trunk and added it in r6098.
It will be safe for next minor version, the methods aren't used for the moment, so it cannot break anything.