Defect #9511
closedhud elements looks crazy sometimes if "Use OpenGL 2.0 shaders (GLSL) is disabled.
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Description
When I untick this box in the option menu and play, certain hud elements go crazy. (see screenshot, textures disabled on purpose, it shows a scene of the overkill mutator).
This bug is sometimes more extreme and sometimes almost unnoticeable.
From what I observed the bug seems to be sometimes triggered by the "player does a capture" sound, at least it appears in this time it is played quite likely during online matches.
Also, when I (also seems to happen when bot use the rocket sometimes) use the rocket in the campaign (didn't try in multiplayer yet), all hud elements start to rotate 250° (then they switch back to in comparison "normal" state)
I can stop rotation by exploding the rocket via right click.
I started to have such problems on November 1st.
My last xon update should include
08:43 < CIA-33> xonotic: [master] divverent * 6af05e0a1e9d darkplaces.git/cl_main.c: fix accuracy issue in
timerefresh [17:00:07]
OGL information:
Linked against SDL version 1.2.14
Using SDL library version 1.2.14
GL_VENDOR: X.Org R300 Project
GL_RENDERER: Gallium 0.4 on ATI RV515
GL_VERSION: 2.1 Mesa 7.11
vid.support.arb_multisample 1
vid.support.gl20shaders 1
NOTE: requested 1x AA, got 0x AA
Video Mode: window 800x600x32x0.00hz
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Regards, Matthias
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